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Bite by Night攻略:2026年版完全サバイバルガイド
この包括的な攻略ガイドで、Bite by Nightの非対称ホラーをマスターしましょう。キラーの戦略、サバイバーのクラス、秘密のネズミの場所について解説します。
Bite by Night詐欺:2026年の偽Robloxゲームを回避する方法
Bite by Night詐欺から自分のRobuxを守りましょう。2026年における偽の早期アクセスゲーム、悪質なゲームパス、自動ループの識別方法を解説します。
Bite by Night Fighter: 2026年度版サバイバークラス完全ガイド
Bite by Nightのファイタークラスのアグレッシブなプレイスタイルをマスターしましょう。アニマトロニクスから生き残るためのアビリティステータス、パリィのタイミング、スタン戦略を解説します。
Bite by Night Is Out: 2026年完全ローンチガイド&キャラクター攻略チップス
Bite by Nightがついにリリース!Robloxのヒットホラー作品におけるサバイバーのクラス、キラーのアビリティ、そして不可欠な戦略を網羅した包括的なガイドをチェックしましょう。
Bite by Night 遊び方:究極のサバイバー&キラー攻略ガイド 2026
包括的なガイドでBite by Nightの遊び方を学びましょう。FNAFにインスパイアされたこのホラーゲームで、サバイバーのクラス、キラーの能力、脱出戦略をマスターしましょう。
Bite by Night Ennard:キラー完全ガイド&アビリティ解説 2026
Bite by Night EnnardのHijacking(乗っ取り)能力、Pull(引き寄せ)テザー、Wirething(ワイヤーシング)トラップの使い方を徹底解説。FNAFファンゲームでサバイバーを圧倒しましょう。
Bite by Nightの騒動:開発アップデートとコミュニティニュース 2026
近日公開予定のRoblox FNaF非対称ホラーゲーム「Bite by Night」の最新の騒動、開発アップデート、コミュニティニュースをチェックしましょう。リリースのリーク情報やスタッフの変更について最新情報を入手してください。
Bite by Nightトレーラー:ゲームプレイ公開&2026年リリース日ガイド
Bite by Nightトレーラーの分析に飛び込みましょう。サバイバーのクラス、スプリングトラップなどのキラー、そして2026年のRoblox公式リリース詳細について学びます。
Bite by Night 無料版:公式アクセスと詐欺防止ガイド 2026
RobloxでBite by Nightを無料でプレイする方法、Robux詐欺を回避する方法、そして2026年版ガイドで確認済みのFNaFキラーとサバイバークラスについて学びましょう。
Bite by Night 発売日:最終ローンチガイドとゲームプレイ 2026
この完全ガイドで、Bite by Nightの発売日、確定したアニマトロニクス・キラー、サバイバーのクラス、Robloxのゲームプレイメカニクスに関する最新情報をチェックしましょう。
Bite by Nightのキラー:完全キャラクターガイドとティアリスト 2026
包括的なガイドでBite by Nightのキラーをマスターしましょう。スプリングトラップ、エナード、ミミックのティアリストに加え、アビリティの解説や戦略を紹介します。
Bite by Night クラス:サバイバー完全ガイド 2026
Bite by Nightの全ロールを完全攻略。Security GuardからFighterまで、午前6時まで生き延びるための最強アビリティ、ステータス、戦略を解説します。
Bite by Nightコラボ:2026年版の全確定&候補キャラクター
FNAFファンゲームのキャラクター、エナードなどの確定キラー、2026年に向けた潜在的なクロスオーバーなど、Bite by Nightコラボの最新情報を紹介します。
Bite by Night コード:2026年の全アクティブ報酬とガイド
Bite by Nightのコードをお探しですか?最新の報酬、Animatronic Nightsユニバースのアクティブコード、そして恐怖を生き延びるためのゲームプレイのヒントをご紹介します。
Bite by Night ゲームプレイ:サバイバルガイド&クラスのコツ 2026
Bite by Nightのゲームプレイを包括的に解説。サバイバークラス、キラーアビリティ、FNaFインスパイアのホラーゲームで生き残るための必須戦略を学びましょう。
Bite by Night Marionette:今後登場予定のキラーガイド&ストーリー 2026
Bite by Night Marionette(パペット)の確定情報を徹底解説。ストーリー、外観デザイン、予想されるゲームプレイメカニクスをご紹介します。
Bite by Night クラスティアリスト:最強サバイバーロールランキング 2026
Bite by Night リーク情報:リリース日、騒動、そして2026年の詐欺対策
Bite by Nightのリークに関する最新情報、開発者の対応、2026年3月の公式リリース目標、そして偽の詐欺ゲームを避ける方法について解説します。
Bite by Night The Mimic:究極キラーガイド&ストーリー 2026
Bite by Night The Mimicのモード切替メカニクスを完全攻略。アビリティ、ストーリー、スキン、サバイバーを圧倒する戦略を解説します。
Bite by Night Springtrap:究極キラーガイド&スキン解説 2026
Bite by Night Springtrapのゲームプレイを包括的に解説。アビリティ、アンロック可能なスキン、プロ向け戦略を2026年版でお届けします。
Bite by Night コンソール版:コントローラー設定・セットアップ完全ガイド 2026
2026年リリースのBite by Nightコンソール版をマスターしよう。コントローラーのレイアウト、最適化のヒント、ゲームプレイ戦略を網羅した包括的ガイド。
Bite by Night Concept: Roblox FNAF ホラー究極ガイド 2026
Roblox上の高品質な非対称型ホラーゲーム「Bite by Night Concept」を徹底解説。FNAFのアニマトロニクス、ユニークなサバイバークラス、緊迫したゲームプレイを紹介します。
Bite by Night Test: ベータゲームプレイ&キラーガイド 2026
RobloxでのBite by Night Testフェーズを探索しましょう。FNaFにインスパイアされた非対称ホラー、エナード(Ennard)などのキラーのメカニクス、そしてサバイバーのクラスについて、2026年版ガイドで学びましょう。
Bite by Nightロゴ:ビジュアルアイデンティティ&ゲームガイド 2026
Bite by Nightロゴのデザインと意義を詳しく解説。Ennard(エナード)やSpringtrap(スプリングトラップ)などのキラーが登場する、Roblox上のFNaFにインスパイアされた新作非対称ホラーゲームについて紹介します。
Bite by Night シャツ:2026年完全版コレクターズ・マーチガイド
Bite by Night シャツの究極ガイド。象徴的な「Team Night Bite」のデザインから、生地の品質、2026年のスタイリングのコツまで詳しく解説します。
Bite by Night OST: 2026年決定版ホラーサウンドトラックガイド
Bite by Night OSTの恐怖の音響世界を探索しましょう。The Mimicのチェイス・テーマからPurple Guyの虐殺トラックまで、2026年の音楽シーンをチェック。
Bite by Night スキン:完全ガイドと全キャラクター解放条件 2026
Bite by Night スキンの全コレクションを網羅。近日登場の Springtrap バリアント、Mimic のゲームプレイ、2026 年の秘密の解放条件などを詳しく解説。
Bite by Night マップ:ロケーション完全ガイド&攻略 2026
「The Forest」や「Warehouse」を含む、Bite by Nightの各マップの詳細を探索しましょう。このFNaFホラーゲームのナビゲーションのヒントや秘密の詳細を学びましょう。
Bite by Nightロースター:2026年版全キラー完全ガイド
アイコニックなFNAFキャラクターやファンメイドのレジェンドが登場する、Bite by Nightの全ロースターを網羅。このRobloxホラーガイドで、スプリングトラップ、エナード、そして今後登場するキラーについて学びましょう。
Bite by Night サバイバー:全クラスガイド&ティアリスト 2026
Bite by Nightの全サバイバークラスを網羅した包括的ガイド。2026年のメタにおけるアビリティ、チーム戦略、ティアランキングを学びましょう。
Lucid Blocks リソース
Lucid Blocksでの探索、クラフト、生存に必要なすべての情報
Bite By Night Beginner Guide
Bite By Night is an asymmetrical Roblox horror game where one player becomes the Killer and the rest play as Survivors. Survivors choose a class, work through map objectives, power generators, and try to escape, while the Killer hunts them down before the round reaches 6 AM. In your first few matches, the biggest goal is not perfect play — it is learning how objectives, doors, and class abilities interact under pressure.
Match Start and Role Assignment
At the start of a round, one player is chosen as the Killer and everyone else becomes a Survivor. If you are the Killer, your job is to eliminate every survivor before the timer reaches 6 AM.
Pick a Survivor Class
Survivors choose a class before the round begins. The launch class lineup includes Customer, Fighter, Healer, and Security Guard, and each one changes how you help the team survive.
Work Objectives and Generators
Survivors must complete map objectives and power generators to open the exit. A teased objective called Electric Wiring has players hold the interaction key while fixing wires, and only one player can work an objective at a time.
Buy Time with Doors, Terrain, and Utility
You can slow the Killer by holding doors shut, barricading chokepoints, and using terrain smartly. Fighter can stun, Healer can recover health, Security Guard can reveal threats and generators, and Customer can self-sustain during chases.
Understand the Win Condition
Survivors win by finishing objectives, opening the exit, and escaping the map. Killers win by hunting down the full survivor team before they finish the escape route.
Quick Tips
- Always have an escape route planned before starting an objective.
- Use barricades at choke points to slow the Killer during chases.
- Learn the map layouts early — knowing shortcuts saves your life.
- Stick with at least one teammate for safety during objectives.
Bite By Night Release Date
Release-date intent is one of the biggest search patterns for a new Roblox horror game, especially when early access footage, trailer drops, and Discord updates start appearing at the same time. Here is everything confirmed about the Bite By Night launch timeline.
Official Public Release Date
Multiple current Bite By Night launch references point to March 28, 2026 as the target public release date.
Current Roblox Status
The official Roblox experience page is currently tagged as EARLY ACCESS, signaling that launch rollout and access status are active topics for players to watch.
Best Places to Track Updates
The official Discord invite, trailer page, and Roblox listing are the fastest places to monitor release timing, access changes, and launch announcements.
Launch Gameplay Snapshot
Players enter rounds as either a Killer or a Survivor, then race objectives and escape routes against the Killer before the night timer ends.
Bite By Night Codes
Code demand is extremely high around a Roblox game launch. For Bite By Night, the public code situation right now is straightforward: there are no active codes listed, no expired codes archived yet, and no confirmed public redemption flow shown in current guide coverage.
Current Status
Current code trackers list zero active Bite By Night codes. Codes are expected to drop with events and milestones after launch.
How to Redeem
Open the game on Roblox, look for the codes button in the main menu, enter the code exactly as shown, and claim your reward.
Where to Find Codes
Official codes are typically announced on Discord, X (Twitter), and the Roblox game description. Community sources like Reddit also track them.
Expired Codes
No expired codes yet. As codes are released and expire, they will be tracked here for reference.
Bite By Night Classes Guide
Bite By Night gives survivors a class choice before each round, and those class kits decide whether you play for self-preservation, peel, healing, or map control. The current launch class pool is Customer, Fighter, Healer, and Security Guard.
Customer
Survivalist — FreePizza heals 20 percent of current HP. Drink grants a temporary speed boost and applies a slowness debuff after it ends. Best for solo survival and learning chase routes.
Fighter
Stunner — 600 ScrapsSwing lunges with a fire axe and stuns the Killer. Parry blocks close attacks and adds charge for stronger follow-up pressure. Best for saving teammates and aggressive peel.
Healer
Healer — 400 ScrapsHeal restores teammate HP over time. Self Heal restores your own HP and helps stabilize between chases. Best for team-oriented groups and longer rounds.
Security Guard
Support — 900 ScrapsTaser charges into a stronger stun or slowdown. Cams lets you watch map cameras and reveal animatronics or generators to teammates. Best for coordinated teams and objective support.
Class Selection Tips
- Customer is free and great for learning the game basics.
- Fighter is the go-to for aggressive plays and rescues.
- Healer keeps the team healthy during extended rounds.
- Security Guard provides the best map awareness and callouts.
Bite By Night Class Tier List
Bite By Night currently has four known Survivor classes: Customer, Fighter, Healer, and Security Guard. Security Guard stands out as the most complete all-around pick thanks to cameras and stun utility, while Healer is the best pure support choice. Fighter is strongest in coordinated lobbies, and Customer remains the easiest free entry class for self-sustain and escape-focused play.
Security Guard
900 ScrapsSolo
A
Team
A
Ease
Medium
The most balanced class in the current roster. It can scout the killer and objectives with cameras while also creating space with a charged taser stun.
Healer
400 ScrapsSolo
A
Team
S
Ease
High
The strongest dedicated support class. It keeps teammates alive, extends generator pressure, and is especially valuable when a team wants steady rounds instead of risky duels.
Fighter
600 ScrapsSolo
B
Team
A
Ease
Medium
A stun-focused class with real team value, but it needs timing and coordination. Fighter is much better in groups that can capitalize on parries and axe stuns.
Customer
FreeSolo
S
Team
B
Ease
High
The default beginner class. It offers strong self-heal and escape tools for solo survival, but it contributes less team pressure than the more specialized classes.
Bite By Night Killers Guide
The current known killer pool is split between the confirmed release roster and killers already listed as upcoming. Springtrap, The Mimic, and Ennard make up the confirmed launch lineup, while Marionette and Mangle are already marked for future addition. This module gives players a quick roster read before they dive into matchup-specific guides and tier lists.
Springtrap
Confirmed ReleaseBalanced pressure and chase killer
- Skillshot finisher
- Trap control in chokepoints
- Tracking utility
- Charge mobility
Springtrap is the most rounded killer in the current pool, combining offense, crowd control, and reliable chase pressure.
The Mimic
Confirmed ReleaseFlexible stance-based killer
- Speed mode finisher
- Strength burst damage
- Stealth approach option
The Mimic trades raw consistency for flexibility. It can swap between different modes to adapt to the situation, but it needs cleaner decision-making than the other killers.
Ennard
Confirmed ReleaseAmbush and disguise killer
- Disguise mindgames
- Muted presence
- Wirethings scouting
- Pull mobility
Ennard is built around deception and surprise. It rewards players who can use disguise pressure and catch grouped Survivors before they react.
Marionette
UpcomingTBA
- Confirmed for a future update
Marionette is already listed as an upcoming killer, making it one of the next major roster expansions to watch.
Mangle
UpcomingTBA
- Confirmed for a future update
Mangle is also listed in the upcoming section, giving the game another confirmed killer planned beyond the release pool.
Bite By Night Killer Tier List
Among the currently ranked killers, Springtrap has the strongest overall toolkit thanks to its combination of tracking, traps, mobility, and finishing power. Ennard follows closely with strong disguise-based ambush play, while The Mimic offers creative flexibility but needs more setup and cleaner execution to match the others. Upcoming killers are excluded until their kits are more fully established.
Springtrap
Control and pursuitPressure
High
Chase
High
Consistency
High
The best all-around killer right now. Springtrap brings trap denial, long-range finishing pressure, tracking utility, and strong mobility in one package.
Ennard
Disguise and ambushPressure
High
Chase
Medium
Consistency
Medium-High
Ennard is excellent when disguise play lands. It can punish grouped Survivors and create sudden momentum swings, but it is slightly less reliable than Springtrap once experienced players start reading it.
The Mimic
Mode swapping and adaptationPressure
Medium
Chase
Medium
Consistency
Medium-Low
The Mimic has useful flexibility through Speed, Strength, and Stealth modes, but none of those options are as naturally reliable as Springtrap or Ennard when lobbies get stronger.
Bite By Night Survivor Guide
As a Survivor, your job is to work with the team, complete puzzles and minigames, power the generators, and open the exit before the killer wipes the lobby. Class choice changes how you contribute: Customer survives on self-sustain, Fighter creates stun windows, Healer keeps the team alive, and Security Guard scouts danger and sets up safer routes. Good Survivor play is less about panic running and more about timing, positioning, and using each class for the right moment.
Choose a class with a clear job
Customer is the free starter class for self-heal and escape. Fighter is your stun specialist, Healer is your sustain support, and Security Guard is the vision-and-control pick with cameras and a taser.
Prioritize generators and map tasks early
Survivors win by completing puzzles and minigames that power generators and open the exit. Early match time is best spent pushing objectives before the killer builds too much pressure.
Use your abilities for space, not panic
Customer should save Pizza and Drink for clutch survival, Fighter should look for deliberate stun windows, Healer should keep teammates active, and Security Guard should feed information with cams before committing the taser.
Play around teammates instead of splitting without purpose
The role is built around teamwork. Healer and Fighter become much stronger together, and Security Guard gets more value when the team actually uses the information from cameras and follow-up stuns.
Turn the last objective into a clean escape
Once generators are powered, stop taking unnecessary fights. Let utility classes create a safe window, keep healing if possible, and rotate straight toward the exit instead of giving the killer a second chase.
Bite By Night Springtrap Guide
Springtrap is the release starter killer and the easiest launch character to understand at a glance. His kit mixes direct damage, route denial, and reveal pressure.
Springtrap is positioned as Bite By Night's launch anchor and expected first killer unlock. He pressures survivors by alternating between basic hits, axe control, trap placement, and a reveal sequence that can turn information into a fast follow-up chase.
Springtrap is a release killer and is expected to be the first killer unlocked by players. He is framed as the starter killer for the game.
Swing is Springtrap's LMB attack. With the axe equipped, the attack deals 36 damage. Without the axe, his fist deals 28 damage.
Remnant Cleaver is used on Q. Springtrap slows down, throws his axe, and a hit applies Weakness. After the throw, he must return to the axe and hold E to retrieve it.
With the axe in hand, Springtrap can place a Beartrap on E. If a survivor steps on it, they take damage and are stunned for 10 seconds. After using Remnant Cleaver, that third-slot action changes into Scream, which highlights all survivors, and then into Charge for a fast grab follow-up.
Springtrap's strongest flow is to control a route with Beartrap, force movement with the axe threat, then convert information from Scream into a commit with Charge. He is at his best when survivors are funneled through doors and narrow paths.
Springtrap is easiest to contest while planting a Beartrap, during the slowdown before the axe throw, and after a failed Charge attempt. If he has already thrown the axe, forcing distance before he reclaims it cuts down his immediate close-range threat.
Bite By Night The Mimic Guide
The Mimic is a release killer built around stance swapping. Its mode system gives it different chase speeds, damage values, and ambush tools.
The Mimic is one of the three confirmed release killers and has the most explicit stance-based kit shown so far. It can shift between Strength, Speed, and Stealth to trade raw damage for mobility, ambush pressure, or grab utility.
Launch Role
The Mimic is a confirmed release killer. It begins the round with Strength selected and uses Mode Switch on Q to access the rest of its kit.
Mode Damage Values
The Mimic's base Swing changes by mode. Strength mode deals 42 damage, Speed mode deals 10 damage, and Stealth mode deals 34 damage.
Speed Mode
Speed mode increases movement speed, removes the endlag for missing Swing, and unlocks Ground Slam. Ground Slam launches The Mimic forward, ragdolls a nearby survivor, and deals damage on impact.
Stealth Mode
Stealth mode unlocks Grab and Tunneling. It gives The Mimic the Undetectable status effect, mutes its footsteps, and lowers its basic hit damage to 34.
Grab and Tunneling Details
Grab can hold a survivor for about 7 seconds and follow up with an 18-damage punch before throwing the target away. Tunneling takes about 3 seconds to enter, grants speed and invisibility underground, and can erupt out of the floor to knock down nearby survivors while dealing 21 damage on emergence.
How to React to The Mimic
The safest way to read The Mimic is to track its current mode first. Strength means high hit damage, Speed means chase commitment, and Stealth means ambush pressure. Spacing matters because a thrown survivor can ragdoll teammates, and tunneling still creates loud digging noise even while underground.
Bite By Night Ennard Guide
Ennard is a confirmed release killer centered on deception. Its toolkit is built to confuse survivor reads, pull targets into range, and punish teams that group carelessly around bodies.
Among the launch killers, Ennard leans hardest into trickery. Instead of pure route control or stance swapping, it threatens survivors with corpse disguise, wire-based pull tools, and delayed pressure that can turn a picked-off teammate into a second trap.
Launch Role
Ennard is a confirmed release killer and was the final killer finished for the launch roster. It joins Springtrap and The Mimic as the three killers listed for release.
Hijacking
Hijacking lets Ennard enter a deceased player and wear them as a disguise. While disguised, movement is more sluggish, and survivors cannot hear Ennard's chase theme.
Disguise Burst Threat
When ready to attack, Ennard can burst out of the corpse disguise, sending body pieces around the area and damaging nearby players on contact. While disguised, it can also land a stabbing attack with an exposed wire.
Pull Tool
Pull throws an extended wire in a straight line. If it connects, the survivor is dragged toward Ennard until they are inside basic attack range.
Wirething Pressure
Wirething releases a tracking device from Ennard's knee. It follows survivors and is meant to explode on contact, and players must shake their screen to remove it before the bar fills.
How to Play Around Ennard
Springtrap controls space and The Mimic changes tempo by mode, but Ennard creates the most mindgame pressure around corpses and disguise checks. Survivors should confirm bodies before grouping, avoid blind rescues around a fallen teammate, and respect any straight lane where Pull can drag them into melee range.
Bite By Night Maps Guide
The official map pool currently names two confirmed maps: The Forest and Warehouse. Shared round systems matter just as much as scenery because doors, objectives, and timing define how both sides position.
Bite By Night's current official map list is compact, so the most useful guide structure is to pair each confirmed map with the core mechanics that shape every round. Survivors work one objective at a time, any class can barricade doors, and killers win by wiping the team before 6 AM.
The Forest
Confirmed MapThe Forest is one of the two maps listed on the official Maps page and has also been described in a teaser as a map based on the FNAF 4 forest.
Systems
Electric Wiring is the only teased objective so far, and only one survivor can work an objective at a time.
Survivor Tips
Use doors as stall points, rotate after objective progress, and avoid stacking the whole team into one approach lane.
Killer Tips
Pressure isolated objective players, force short chases, and attack door control before survivors settle into safe space.
Warehouse
Confirmed MapWarehouse is the other named map on the official Maps page and gives the release pool a second confirmed setting alongside The Forest.
Systems
Barricading remains important here because any class can press F near a door to start a barricade minigame.
Survivor Tips
Play around rooms and reset points, keep spacing between teammates, and do not let one failed door hold collapse the whole side of the map.
Killer Tips
Lean into room-to-room pressure, challenge barricades quickly, and punish survivors who overcommit to one room or one objective.
Shared Round Rules
All MapsKillers are trying to hunt down every survivor before the timer reaches 6 AM. A failed barricade minigame can end with the survivor getting knocked to the ground.
Systems
Doors, timed rounds, and single-user objective interaction are the main map-shaping systems currently shown on the official wiki.
Survivor Tips
Split objective pressure, keep at least one escape path open, and save stun tools for doorway commits or recovery windows after killer abilities.
Killer Tips
Shorten survivor rotations, force one-on-one checks at doors, and capitalize whenever only one survivor is locked into an objective animation.
The visible killer skin lineup currently shown across the official wiki, centered on Springtrap and The Mimic, with release, upcoming, and unconfirmed variants separated by status.
Bite By Night already has a meaningful cosmetic pipeline for killers, especially around Springtrap. The public skin pages currently show four upcoming Springtrap skins, two possible Springtrap skins, one upcoming Mimic skin, and one unconfirmed Mimic skin, while Marionette and Ennard do not yet have publicly listed upcoming skins.
Purple Guy
Springtrap
A large purple animatronic variant with void-black eye sockets, small white pupils, a dark mouth, and a gold badge.
Origin: Five Night's at Freddy's 2 Hoax
Unlock: TBA
Toon Springtrap
Springtrap
A cartoon-styled Springtrap with a lighter palette and a crowbar instead of the standard axe.
Origin: 5 AM at Freddy's: The Sequel
Unlock: TBA
RustTrap
Springtrap
A rustier and more broken version of Springtrap with a challenge-based unlock path already listed on the skin page.
Origin: Original Bite By Night skin line
Unlock: Face Springtrap in LMS, stun him 5 times as a Sentinel, and survive
Ghost of Slaughter
Springtrap
A Kratos-inspired variant that swaps Springtrap's look toward armor styling and changes the axe into a Leviathan Axe.
Origin: God of War
Unlock: Available at launch
SpringMiku / Mikutrap
Springtrap
A possible crossover-styled concept that gives Springtrap Hatsune Miku-inspired clothing and hair.
Origin: Hatsune Miku
Unlock: TBA
Ignited Springtrap
Springtrap
A darker, more withered Springtrap variant with a missing jaw and bright orange eyes.
Origin: The Joy of Creation: Halloween Edition
Unlock: TBA
Ruined
The Mimic
An older and rustier Mimic model with a squarer head and torso, humanoid-shaped teeth, and mixed endoskeleton parts.
Origin: Five Nights at Freddy's: Security Breach - Ruin
Unlock: Unknown
Aftermath
The Mimic
A recovery-team-inspired Mimic appearance with a yellow glove, one black shoe, torn clothes, and a green jacket.
Origin: Original Bite By Night skin concept
Unlock: Unknown
Marionette is already listed as an upcoming killer on the official killer roadmap. The public page also establishes the character's Puppet and Charlie identity ties, visual design, and current in-development state.
This module gives players a clean snapshot of everything public about Marionette right now. It covers who the killer is, where the character comes from, what the model looks like, and which parts of the gameplay profile are still waiting on final numbers and role details.
Status
Upcoming killerMarionette is listed under the upcoming killer section and is not part of the launch release lineup.
Identity
Puppet / Charlotte / CharlieThe page identifies Marionette as Puppet and ties the character to Charlie, with pronouns shown separately for the animatronic and Charlie.
Origin
Five Nights at Freddy's 2The official wiki points to Five Nights at Freddy's 2 as Marionette's origin and frames the character as part of the game's broader FNAF-inspired roster.
Appearance
Public design notesMarionette is described as a thin black animatronic with white limb stripes, three long fingers, a comedy-mask face, red cheeks, purple tears, and three white chest buttons.
Current Stats
Price, role, and movementThe character page keeps Price, Walkspeed, Sprint Speed, Stamina, and Role as TBA for now.
Development Notes
Model reworkThe gallery shows a scrapped model and notes that the character will receive a future texture rework.
Bite By Night Lore Guide
The public story material is still compact, but the official wiki already defines the game's overall direction. Bite By Night is building its own lore while still drawing heavily from FNAF-inspired characters and themes.
This module keeps the story summary grounded in what the official pages already say. It explains the game's lore direction, the current public scope of the story, and which character threads are visible on the wiki today without drifting into theorycraft or fan speculation.
Bite By Night Wiki and Navigation Hub
A browse-first entry point for players who want fast access to database pages instead of reading one long guide. This mirrors the strongest public navigation paths already exposed by the official wiki and supporting Roblox wiki coverage.
Use this module as the homepage directory for the site's most important reference pages. The official wiki already groups the project around killers, classes, maps, store content, emotes, and quick-answer pages.
Killers
Roster hubThe killer hub covers the release trio of Springtrap, The Mimic, and Ennard, and also tracks upcoming names such as Marionette and Mangle.
Classes
Survivor role hubThe class hub is the main entry point for survivor playstyles and role pages, making it the best place to branch into build and role-specific browsing.
Maps
Location hubThe official wiki navigation includes a Maps section for players who want stage references, environment pages, and related match-location browsing.
Store
Shop and unlock hubThe Store section is already present in the main wiki navigation and works well as a destination for cosmetics, unlockables, and future purchase-related pages.
Q&A and FAQ
Quick-answer hubThese pages centralize short official answers on story direction, gameplay framing, and platform support, which makes them useful for fast intent-led searches.
Game Content and Emotes
Browse hubThese navigation branches act as lighter database categories for players who want to explore content lists, side systems, and collectible-style pages.